Snipers Posted November 23, 2018 Posted November 23, 2018 Granite Maul Players may no longer pre-queue a Granite maul special attack.Anglerfish Anglerfish no longer overheal if the player is in the Wilderness or on a PvP or BH world AND has been in combat or recently attacked a player (within the last 10 seconds).
Steve Posted November 23, 2018 Posted November 23, 2018 9 minutes ago, Intu said: the g maul nerf is absolute bullshit Â
Lunde Posted November 23, 2018 Posted November 23, 2018 Can someone explain exactly what they did to the gmaul?
Yentll Posted November 23, 2018 Posted November 23, 2018 1 hour ago, Intu said: the g maul nerf is absolute bullshit Shit was op af lmao
GIGGS Posted November 23, 2018 Posted November 23, 2018 can still ags-gmaul but you can no longer heal to 121, good 1 jagex
Feat Posted November 23, 2018 Posted November 23, 2018 2 hours ago, Lunde said: Can someone explain exactly what they did to the gmaul? U could switch to ur gmaul click twice on spec bar, switch to elder maul for example attack the player then switch to g maul and u had a insta spec in 1 tick + elder maul hit.
Snipers Posted November 23, 2018 Author Posted November 23, 2018 2 hours ago, Lunde said: Can someone explain exactly what they did to the gmaul? removed the feature where u were able to pull out gmaul and slap someone twice with it all on the same tick by buffering inputs
Some God Posted November 23, 2018 Posted November 23, 2018 that gmaul shit was pretty shit tbh, never liked that preload spec shit
Nate``` Posted November 23, 2018 Posted November 23, 2018 32 minutes ago, Some God said: that gmaul shit was pretty shit tbh, never liked that preload spec shit It's a little iffy combat mechanic, but that was how it was back in the day aswell no? Â I'm an oldschool purist on certain things Â
Snipers Posted November 23, 2018 Author Posted November 23, 2018 1 hour ago, Vaquxine said: It's a little iffy combat mechanic, but that was how it was back in the day aswell no?  I'm an oldschool purist on certain things  iffy combat mechanic? that shit was straight out of a different game the way the spec worked when implemented in to a tick-based combat system platform
Nate``` Posted November 23, 2018 Posted November 23, 2018 30 minutes ago, Snipers said: iffy combat mechanic? that shit was straight out of a different game the way the spec worked when implemented in to a tick-based combat system platform So the solution was to nerf it? Now we get pures that can't as affordably drop high hp (though still ABSOLUTELY possible) yet everyone still eats at 70hp  Thanks Jagex
ceZa Posted November 23, 2018 Posted November 23, 2018 no more bringing anglers to trips then I guess.Â
Feat Posted November 24, 2018 Posted November 24, 2018 6 hours ago, Vaquxine said: So the solution was to nerf it? Now we get pures that can't as affordably drop high hp (though still ABSOLUTELY possible) yet everyone still eats at 70hp  Thanks Jagex u can still stack someone from 99 to 0 the normal way, doing it in 1 tick between 2 weapons aint fair and its a broken game mechanic. Be glad that they didn't removed the instant gmaul attack spec between a weapon switch, thats what people wanted jagex to nerf.
Nate``` Posted November 24, 2018 Posted November 24, 2018 52 minutes ago, Feat said: u can still stack someone from 99 to 0 the normal way, doing it in 1 tick between 2 weapons aint fair and its a broken game mechanic. Be glad that they didn't removed the instant gmaul attack spec between a weapon switch, thats what people wanted jagex to nerf. That's my point, though. Why partially nerf certain game mechanics when it's still exploitable? BUT even if you did, there are still plenty of other ways to instantly down unsuspecting people. Do we nerf those too? Â That's it, only flower pking is allowed now.
Pat Posted November 24, 2018 Posted November 24, 2018 I had over 100k Anglers.... lost a fair amount of gp
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