VLS Drop Plz Posted March 4, 2010 Posted March 4, 2010 So with this new update, it's not about rounding numbers down if there's a decimal. So alot of hits, I assume were like 0.6 or whatever, which were good. Now with this update, the hit '0.6' is now 6. Will PKing be more of a struggle for the low defensed? Discuss. Just a theory.
Posh Posted March 4, 2010 Posted March 4, 2010 still only hitting same because it would had rounded it before we didn't have that hp anyway.
I Xx Xx Xx I Posted March 4, 2010 Posted March 4, 2010 no, it really won't. Unless u have some brilliant logic why it's harder for low def and easier for high def??
Kiid Posted March 4, 2010 Posted March 4, 2010 It doesn't affect it - for example if i used to have hit a 34.4, then a 35.6 it would be rounded to 34 + 36 = 60, whereas now it would be 346 + 356 which still = 600 (same as 60), doesn't really effect it if you ask me.
Jiblethead Posted March 4, 2010 Posted March 4, 2010 it works both ways, we will also be able to hit decimals vs our opponents in my opinion, fast weps like rune knives or karils are even more effective now, where as the big, slow, ags battles will be even more lame
Zany Posted March 4, 2010 Posted March 4, 2010 shit will be more precise. when u get used to it things will be easier to time, things like speccing/eating/moving etc.
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