Rites Posted June 11, 2020 Posted June 11, 2020 Moving Clan Wars and Last Man Standing to the Wilderness: This will happen alongside the release of the Wilderness Hub (see below). Ferox' Enclave (The Wilderness Hub) To help keeps players safe and to avoid any unwanted deaths, we've implemented some safeguarding features. For each of the four entrances, we've added barriers that you'll need to click to enter or exit. They function similarly to the Wilderness ditch and will warn if you haven't disabled them. These barriers ensure players know when they're leaving the safety of the Enclave! In addition, each exit also has a buffer zone of a few tiles, allowing you to move freely before hunting out a foe. There are also safe paths on the outside of the Enclave between the southern, western and northern exits. To help keep you in the heart of the action, Ferox will also offer players the chance to set the Enclave as their respawn location!
Cxdy Posted June 11, 2020 Posted June 11, 2020 Give us a prayer altar or something to replenish prayer around boneyard in f2p worlds and we gucci
Dynamic Posted June 12, 2020 Posted June 12, 2020 cool stuff, i dont think they mentioned how many slots the new cc will have though that could be a big game changer for fullouts
Dean Posted June 12, 2020 Posted June 12, 2020 Sounds like an update for everyone that uses the wildy besides actual pkers. I don't really see how this is good for anyone but pvmers and clue scroll hunters.
ceZa Posted June 12, 2020 Posted June 12, 2020 Da fuck is this that warning stuff sounds lame..meh not sure about this at all
Scott|Fear Posted June 12, 2020 Posted June 12, 2020 Wildy bank and safe zone, its a nah from me. They should make it so you cant run into safe zone while in combat or somthing. 1
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