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The Ruinous Powers v1.1 Poll


Damned

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For the rest- Vote yes, but 16- I put no as a matter of opinion, either way, this is for beta 1.1 stage, will be fine tuned later, just like that silly self smite 

 

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16- Tell me what you think, I feel this is going to be a fuck fest 

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Protection Prayers

Spoiler

 


Approach one (Withstand): 100% protection from the relevant style (reduced to 40% in PvP scenarios), but your Defence is reduced while active. This is a suggestion we saw crop up a handful of times that allows you the same complete protection you're used to when praying correctly, but leaves you far more vulnerable to attacks off-prayer. It's worth noting that this approach would lead to more consistent damage in scenarios where you're tanking multiple damage types at the same time and leave you more susceptible to chip damage in encounters where you already take damage through Protection prayers, such as Muttadile or the Hunllef, since NPCs are less likely to miss.


Approach two (Deflect): 90% protection from the relevant style (reduced to 36% in PvP scenarios), but you deflect 10% of the correct style's pre-mitigation damage back to the attacker. Wordy, we know... For example, if an NPC is attacking you with melee while you have Deflect Melee on, if the NPC hits a 29, you'll receive 2 damage and deal 2 damage back to the NPC. Deflect prayers proved popular with over 75% of you in our survey from yesterday, and we think there's an argument to be made that they tie into the 'take more damage, do more damage' theming of the Ruinous Powers.

 

Protection Prayers

Spoiler

 

Dampen Melee / Magic / Ranged


Reduces damage from the appropriate style by 90% (36% in PvP scenarios).
This value always rounds down, meaning damage between 1 and 9 would roll down to 0, or that an NPC who would deal 49 damage will deal 4 damage if you're using a Dampen prayer against the relevant style.

Absorb Melee / Magic / Ranged


Reduces damage from the appropriate style by 100% (40% in PvP scenarios), but drains Prayer points by 10% of the mitigated damage.
This value always rounds down, similar to the examples for Dampen.
Our initial proposal's intention was to use Dampen and Absorb in tandem, giving you options for different content or depending on your inventory setup. Since then, we've seen other suggestions gain traction and would like to propose some alternatives:


Withstand (placeholder?) Melee / Magic / Ranged


Reduces damage from the appropriate style by 100% (40% in PvP scenarios), but reduces your Defence by 33% while active.

Deflect Melee / Magic / Ranged

Reduces damage from the appropriate style by 90% (36% in PvP scenarios), but deals 10% of the pre-mitigation damage back to the attacker.
For example, if you're using Deflect Melee and an NPC hits you with melee that would deal 49 damage, you'll receive 4 damage and deal 4 damage to the NPC.

Utility Prayers 

Spoiler

 

Ruinous Grace

While active, drain Prayer points instead of Run Energy.
This drain rate is modified by Prayer bonus, and does not take into account effects like Stamina.

Ruinous Smite

While active, reduce both yours and your opponent's Prayer points by 33% of your damage dealt.
It's likely that this one could use some tuning and tweaking too - we'll be keeping a close eye on any feedback relating to Ruinous Smite, especially if it makes its way into a beta.


Wrath

While active, deal damage equal to 25% of your Prayer level in a 5x5 radius around you on death.

Rejuvenation

While active, regenerate 1 HP every ~20 seconds.
Metabolise

Reduces action delay (not eat delay) by 0.6s after eating
Similar to Preserve, must be active for some length of time (e.g. 15 seconds) before taking effect
After this 'wind-up' time, deactivating Metabolise will reset your action delay to your weapon's attack speed or left unchanged - whichever of these values is greater
Eat food, get back to fighting more quickly. Simple enough! We spoke about this one further up in the blog but just to reiterate again, Metabolise being active does not mean you'll be able to eat multiple pieces of food more quickly than before.


Berserker

While active, Combat stat boosts last 50% longer

 

Offensive Prayers 

Spoiler


 


Ancient Precision

+20% Attack

 

Ancient Strength

+20% Strength

 

Ancient Sight

+20% Ranged Attack
+20% Ranged Strength

Ancient Will

 

+20% Magic Attack

 

Trinitas

 

+15% Attack
+15% Strength
+15% Ranged Attack
+15% Ranged Strength
+15% Magic Attack

 

Decimate

+20% Attack
+30% Strength

 

Anihilate

+20% Ranged Attack
+30% Ranged Strength

 

Vaporise

+25% Magic Attack
+4% Magic Damage

 

 

Overhead Offensive Prayers

 

Spoiler

 

Gambit

Provides +8% Accuracy in all styles when used.
Whether you're using this for better odds on hitting that juicy Dragon Warhammer Special attack or flicking between this and your protection prayers to maximise your damage output, we're confident players of all skill levels will be able to get value out of Gambit.


8% Accuracy might not look like much to some of you but combined with the other Offensive prayers above, finding any opportunity to throw Gambit into the mix will take your damage potential to new heights - even if it's something you only bring out for the occasional Special attack!


Rebuke

Increases your damage taken by 15%, reflects 15% of any damage dealt to you.
This is pure risk vs. reward. Sacrifice a protection prayer for a chance at unleashing a devastating Vengeance, or just passively recoil damage in scenarios where you don't feel like you need extra protection.


Vindication

When reduced below 10% of your maximum HP (without taking lethal damage), heal for 15% of your Prayer level and lose any remaining Prayer points.
For 6 seconds after Vindication triggers, your next attack will deal 10% bonus damage.
While it's not entirely offensive and could save your life in a pinch, a well-timed Vindication might serve as a means for you to turn your near-death scenario into a swift change of fortune.

 

Edited by Damned
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