Z7 Posted June 21, 2010 Posted June 21, 2010 Who is gonna pk with a staff & neck that take like 10010110 hours to get?
Zimii Posted June 21, 2010 Posted June 21, 2010 Who is gonna pk with a staff & neck that take like 10010110 hours to get? No1 with 1 def indeed, but I swear to god when u step into mb there will be ppl risking them. Like there's ppl risking mills and bills alrdy why would some dung weapon make a difference:P
Slee Posted June 21, 2010 Posted June 21, 2010 Ags hit's 800's? Dbolts hit 620's? Mage hits 500's.. Hmmmmmmmmmmmmmmmmmm?
X0 Posted June 21, 2010 Posted June 21, 2010 Ags hit's 800's? Dbolts hit 620's? Mage hits 500's.. Hmmmmmmmmmmmmmmmmmm? yea when they gonna change hp from 99 to 999 :rolleyes:
i2eally Posted June 22, 2010 Posted June 22, 2010 idk if its been posted but you cant use mis barrage w/ zuriels staff and since you would be wearing chaotic staff.. yeah still hits hard but fucking pray mage
Runes Posted June 22, 2010 Posted June 22, 2010 I think it is a good idea they make the staff more powerful as it does take so long to get and requires higher stats than a sol. However i cant see people will risk lossing it in pvp/bh unless they are in a big group or clan. If your where to work out the max mage damage currently 51% with sol (15%), arcane stream ammy (15%) and wolpertinger/ext mage pot (21% 3% for every level boosted maxium of 7 levels). A barrage could hit 453 rounded up to 460. If the chaotic staff was given a boost to 20% the new max would be 56% magic damage which would only give 150extra damage so max hit would b rounded to 480 which isnt a massive increase. I dont think it is really worth risking for only an extra 150 damage if it takes 120hours to get. It would b best for clan wars and other safer mini games. already seen a 480 so your math is wrong somewhere My math's aint wrong you must of seen a maismic barrage i calculated ice barrage bcos its max hit is 300. Which made the maths easier. 10% of 300 is 30, 5% of 300 is 15 1% of 300 is 3. do the math yourself. i dont know how fagex calculates it but i know im right.
Finallynoob Posted June 22, 2010 Author Posted June 22, 2010 I think it is a good idea they make the staff more powerful as it does take so long to get and requires higher stats than a sol. However i cant see people will risk lossing it in pvp/bh unless they are in a big group or clan. If your where to work out the max mage damage currently 51% with sol (15%), arcane stream ammy (15%) and wolpertinger/ext mage pot (21% 3% for every level boosted maxium of 7 levels). A barrage could hit 453 rounded up to 460. If the chaotic staff was given a boost to 20% the new max would be 56% magic damage which would only give 150extra damage so max hit would b rounded to 480 which isnt a massive increase. I dont think it is really worth risking for only an extra 150 damage if it takes 120hours to get. It would b best for clan wars and other safer mini games. already seen a 480 so your math is wrong somewhere My math's aint wrong you must of seen a maismic barrage i calculated ice barrage bcos its max hit is 300. Which made the maths easier. 10% of 300 is 30, 5% of 300 is 15 1% of 300 is 3. do the math yourself. i dont know how fagex calculates it but i know im right. nah i saw a 460ish one time in pvp worlds with ice barrage, it was probably with mage pot wolpertinger staff of light and arcane stream and u forget, your math can be wrong as this is jagex were talking about on runescape their like chuck norris, they invent the rules and even the math
Sentiment Pk Posted June 22, 2010 Posted June 22, 2010 Jagex needs to figure out that we can only have 99 hp.
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