'Mercy Posted December 14, 2010 Posted December 14, 2010 With this latest update, the damage soaking ability has been added to much of RuneScape’s armour, which means they will also now absorb a percentage of any damage you receive over 200 life points. Previously, only three Dungeoneering rewards had this ability (the farseer, eagle-eye and chaotic kiteshields), but it has been applied to many other shields, headgear, body and leg armour, in all three combat disciplines. This ability has been added in line with the combat triangle, so you’ll find that magic armour is generally better at soaking melee damage, for instance. Also, how much damage you can soak is cumulative based on all the armour you have equipped, which should add an extra dimension to choosing what combat gear you wear. All armour stat tables in the Game Guide have been updated with this new information, so you might wish to take a look there first. Most of these tables are found in the Skills category (particular in Magic, Melee and Ranged), but there are also some found in the Combat, Activities and Miscellaneous Guides categories. To complement this update and provide further feedback during combat, you'll find we've also made extensive changes to the hitsplat system, as we first mentioned in the Damage Control blog. The main features of the new hitsplats are: * New animated hitsplat graphics. * Damage type is now displayed next to the hitsplat to help identify what damage you are taking - melee, ranged, magic - and hence what prayer/curse might help reduce or prevent the damage. * Further damage types – you can now distinguish between cannon, deflected and other damage (e.g. desert heat, dragon breath). * ‘Max hit’ splats – if you hit your max hit (or above it via use of special attacks) you'll see a different, more vibrant hitsplat that will show off your combat ability. * ‘Faded’ splats – any damage caused or taken by either you or your familiar will be shown by a vibrantly coloured hitsplat. Any damage caused or taken by other players will be shown by a faded hitsplat. This allows you to see what damage you are taking or dealing if you are in a group, so now you'll really know if you were the big damage dealer in your group! * If your armour helps you soak damage, you'll have another splat displayed alongside the damage, so you can see how much each hit has been reduced by. Mod Chris L RuneScape Content Developer Personally, I thought pures were going to take a bigger hit then what they got. The update basically only really destroys Tank Rangers. What are your thoughts and oppinions? Discuss.
Its zeh noob Posted December 14, 2010 Posted December 14, 2010 Nearly every items has a soaking ability... Idk what to think. Ini and stuff: http://www.runescape.com/kbase/guid/temple_knights_armour Rune items: http://www.runescape.com/kbase/guid/melee_rune_items Other high level items: http://www.runescape.com/kbase/guid/melee_high_level_equipment Range items: http://www.runescape.com/kbase/guid/ranged_ranged_armour Mage (mystic): http://www.runescape.com/kbase/guid/magic_mage_armour As far as I know, only defencive items higher as black give a small percent of bonuses...
I All Pr0 I Posted December 14, 2010 Posted December 14, 2010 When the fuck will they realise they need to stop changing things.
'Mercy Posted December 14, 2010 Author Posted December 14, 2010 Personally I like the new hitsplats. ;o
Cal Posted December 14, 2010 Posted December 14, 2010 I dno what to think, this update is incredibly bad and i shouldnt be surprised at that.. but when u make an account with mid level def specifically to pk and then this update comes out, i swear ive just wasted my time Pures are gonna have to fight pures, zerks gonna fight zerks, tanks against tanks now right? such a bad update (all my opinion) but thats how it seems anyway
W3` Posted December 14, 2010 Posted December 14, 2010 i dnt understand there terms...soaking?... sounds dirty to me.. so what? now if i go and hit a mage with melee instead of hitting a 30 ill be hitting 20's? or i fi go for a spec and instead of hitting a 60 on someone there armour will "soak" *krindge* and ill hit a 40 spec instead? yew t yehtalk about maxing hitsplats...so if there armour doesnt soak my hit and i still hit a 60?
Ikz Posted December 14, 2010 Posted December 14, 2010 I Quit! if it makes you stop posting in red then i hope you quit too I like this update dunno why pures are complaining unless it's out of pure selfishness which it usually is
Chris Posted December 14, 2010 Posted December 14, 2010 I Quit! if it makes you stop posting in red then i hope you quit too I like this update dunno why pures are complaining unless it's out of pure selfishness which it usually is
Mighty_Irwin Posted December 14, 2010 Posted December 14, 2010 we'll get used to it regardless of how much we hate it so it doesn't really matter haha
Mucky Posted December 15, 2010 Posted December 15, 2010 i dont mind it but i will only fight pures now, anyone higher than 20 def i just run straight up lol
Ollie Posted December 15, 2010 Posted December 15, 2010 It's better for the game overall but it does give us a small disadvantage now, but we should've been disadvantaged a long time ago. As Jagex have said already, pures were a 'glitch' in the combat triangle so it is only fair, really. Times change: you can dwell on them for years but they will never change or you can get used to them and enjoy the game. At the end of the day, they've realised they made turmoil way overpowered (hitting 400-400 specs on 99def lol K) and have changed it to make it less overpowered. The only people that are complaining are the ones that had the 'glitch' in the combat triangle: Pures and low-def Turmoilers.
Mizen Posted December 15, 2010 Posted December 15, 2010 Mystic is now better than Dagon Ai for pures -.- And Enchanted :/ Figured theyd have the same soaking abilities.
Shut Up Kid Posted December 16, 2010 Posted December 16, 2010 i make same topic and nobody post he makes it and you all post, fuck you all :(
Mikey` Posted December 16, 2010 Posted December 16, 2010 It's better for the game overall but it does give us a small disadvantage now, but we should've been disadvantaged a long time ago. As Jagex have said already, pures were a 'glitch' in the combat triangle so it is only fair, really. Times change: you can dwell on them for years but they will never change or you can get used to them and enjoy the game. At the end of the day, they've realised they made turmoil way overpowered (hitting 400-400 specs on 99def lol K) and have changed it to make it less overpowered. The only people that are complaining are the ones that had the 'glitch' in the combat triangle: Pures and low-def Turmoilers. No, pures are not a glitch. Pures chose to train offensive stats and leave defense low, its a way your character can be played, not a glitch. Low def turmoilers, on the other hand, are glitches, considering they got their turmoil and low cmb through a loophole in jagex's rollback's for autoing. Anyways, i don't mind the update, i do think its a bit annoying for higher cmb pures tho.
Robyne Posted December 16, 2010 Posted December 16, 2010 No, pures are not a glitch. Pures chose to train offensive stats and leave defense low, its a way your character can be played, not a glitch. Low def turmoilers, on the other hand, are glitches, considering they got their turmoil and low cmb through a loophole in jagex's rollback's for autoing. Anyways, i don't mind the update, i do think its a bit annoying for higher cmb pures tho. Glitch is the wrong word, but pures have always been there to take advantage of the weaknesses in Jagex's combat mechanics. Hell, some of the original PvP accounts took advantage of a screwed up combat level calculation and came out with stats higher than they should have had at that level. Pures are stupidly common now-a-days, and the mechanics they take advantage of are much easier to spot. As such, Jagex are going to go out of their way to try and fix it up so these accounts can't get an unfair advantage, and the only real way they can do that is to put more emphasis on defence. They haven't just started doing this, either. They've been doing it for years. Just look at all the offensive bonuses they've been handing out to high-defence armour. I honestly don't see this being a problem. Every pure knows that their account was created to take advantage of the combat system. Crying whenever Jagex try and fix this imbalance is just proving that Jagex are going down the right path. If you really want to make a point then you should accept the changes and find a new way to take advantage of the current situation. Jagex are constantly evolving and so should we. Reading back through this post, it makes it seem like I was talking about you as an individual. I wasn't. The 'you' was plural and was addressed to everyone in the pure community. Sorry for any misunderstanding.
Its zeh noob Posted December 16, 2010 Posted December 16, 2010 No, pures are not a glitch. Pures chose to train offensive stats and leave defense low, its a way your character can be played, not a glitch. Low def turmoilers, on the other hand, are glitches, considering they got their turmoil and low cmb through a loophole in jagex's rollback's for autoing. Anyways, i don't mind the update, i do think its a bit annoying for higher cmb pures tho. Glitch is the wrong word, but pures have always been there to take advantage of the weaknesses in Jagex's combat mechanics. Hell, some of the original PvP accounts took advantage of a screwed up combat level calculation and came out with stats higher than they should have had at that level. Pures are stupidly common now-a-days, and the mechanics they take advantage of are much easier to spot. As such, Jagex are going to go out of their way to try and fix it up so these accounts can't get an unfair advantage, and the only real way they can do that is to put more emphasis on defence. They haven't just started doing this, either. They've been doing it for years. Just look at all the offensive bonuses they've been handing out to high-defence armour. I honestly don't see this being a problem. Every pure knows that their account was created to take advantage of the combat system. Crying whenever Jagex try and fix this imbalance is just proving that Jagex are going down the right path. If you really want to make a point then you should accept the changes and find a new way to take advantage of the current situation. Jagex are constantly evolving and so should we. Reading back through this post, it makes it seem like I was talking about you as an individual. I wasn't. The 'you' was plural and was addressed to everyone in the pure community. Sorry for any misunderstanding. It's commenly known that Jagex never had the intention of implenting the ability to be a "pure" in this game. But as everyone does, Jagex made some decisions and have to live with that. If pures are that much a pain in the ass they should've patched it ages ago, now-a-days a there are great amount of pures in this game and Jagex can't neglect them, atleast a "normal" company wouldn't... But then again, we all know how communist-Jagex works. But I agree, if being a pure doens't work for you, then you should consider getting defence. Ifnot, don't whine, it won't help anyway.
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