Jump to content

3D Motion Tracking in RS Test :p


ph0ne

Recommended Posts

cRQof1zuiLI


Know it's shit, i didn't trackpad the floor at Rs, instead the capsule went all over the invo.
but atleast the shadows look somewhat realistic being on RS ground before impact.
Link to comment
Scotty|w0rst

make another layer with the rs screen.

mask around the invent and chat box.

Put that layer on top of this one.

your capsule will now stay on the RS screen instead of all over.

Link to comment

make another layer with the rs screen.

mask around the invent and chat box.

Put that layer on top of this one.

your capsule will now stay on the RS screen instead of all over.

didn't rlly go into vegas/AAE for this, did all of it in R12 with motion tracking path, but do you know how to make it so the breakbox of the capsule stays within a certain distance?

Link to comment
Scotty|w0rst

make another layer with the rs screen.

mask around the invent and chat box.

Put that layer on top of this one.

your capsule will now stay on the RS screen instead of all over.

didn't rlly go into vegas/AAE for this, did all of it in R12 with motion tracking path, but do you know how to make it so the breakbox of the capsule stays within a certain distance?

never really worked with c4d, just with text thats it.

wish i knew it better =x

Link to comment

make another layer with the rs screen.

mask around the invent and chat box.

Put that layer on top of this one.

your capsule will now stay on the RS screen instead of all over.

didn't rlly go into vegas/AAE for this, did all of it in R12 with motion tracking path, but do you know how to make it so the breakbox of the capsule stays within a certain distance?

never really worked with c4d, just with text thats it.

wish i knew it better =x

I opened ur spoiler... I may now die happy.

Link to comment

make another layer with the rs screen.

mask around the invent and chat box.

Put that layer on top of this one.

your capsule will now stay on the RS screen instead of all over.

this.

Link to comment

make another layer with the rs screen.

mask around the invent and chat box.

Put that layer on top of this one.

your capsule will now stay on the RS screen instead of all over.

this.

You do know he was talking about the other thing,

He talked about AAE/vegas, this was done in R12.

Link to comment

make another layer with the rs screen.

mask around the invent and chat box.

Put that layer on top of this one.

your capsule will now stay on the RS screen instead of all over.

this.

You do know he was talking about the other thing,

He talked about AAE/vegas, this was done in R12.

Nop, I know, You should have masked your rs screen instead of also showing inventory and shit.. so.

Link to comment

Wasn't the point, Just tested the dynamics colider so the shadows of the break appear like they'd be on the rs screen.

Lock this thread if anyone can.

Link to comment
Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members, 0 Anonymous, 0 Guests

    No registered users viewing this page.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.