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3D Motion Tracking in RS Test :p


ph0ne

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Posted

cRQof1zuiLI


Know it's shit, i didn't trackpad the floor at Rs, instead the capsule went all over the invo.
but atleast the shadows look somewhat realistic being on RS ground before impact.
Posted

did u do that on ur ph0ne

Posted

did u do that on ur ph0ne

No, unfortunately I had to use my PC for this 1 ;D

Posted

That does actually look pretty sick.

How long did you spend on it?

Posted

That does actually look pretty sick.

How long did you spend on it?

Give or take 15 mins including rendering

Posted

I dunno wtf is happening,

Whats it doing?

Posted

Would love to know how to do this, which programs were used? C4D?

Scotty|w0rst
Posted

make another layer with the rs screen.

mask around the invent and chat box.

Put that layer on top of this one.

your capsule will now stay on the RS screen instead of all over.

Posted

scotty given tips like a boss ftw

Posted

make another layer with the rs screen.

mask around the invent and chat box.

Put that layer on top of this one.

your capsule will now stay on the RS screen instead of all over.

didn't rlly go into vegas/AAE for this, did all of it in R12 with motion tracking path, but do you know how to make it so the breakbox of the capsule stays within a certain distance?

Posted

Pretty sick, can you make the capsule into a poo?  :huh:

Its zeh noob
Posted

Pretty sick, can you make the capsule into a poo?  :huh:

lolwatwhywouldyoudothat?

Posted

Pretty sick, can you make the capsule into a poo?  :huh:

No, because he's not 14.

Posted

Pretty sick, can you make the capsule into a poo?  :huh:

No, because he's not 14.

Sorry, was super high last night  :wow:

Scotty|w0rst
Posted

make another layer with the rs screen.

mask around the invent and chat box.

Put that layer on top of this one.

your capsule will now stay on the RS screen instead of all over.

didn't rlly go into vegas/AAE for this, did all of it in R12 with motion tracking path, but do you know how to make it so the breakbox of the capsule stays within a certain distance?

never really worked with c4d, just with text thats it.

wish i knew it better =x

Posted

make another layer with the rs screen.

mask around the invent and chat box.

Put that layer on top of this one.

your capsule will now stay on the RS screen instead of all over.

didn't rlly go into vegas/AAE for this, did all of it in R12 with motion tracking path, but do you know how to make it so the breakbox of the capsule stays within a certain distance?

never really worked with c4d, just with text thats it.

wish i knew it better =x

I opened ur spoiler... I may now die happy.

Posted

make another layer with the rs screen.

mask around the invent and chat box.

Put that layer on top of this one.

your capsule will now stay on the RS screen instead of all over.

this.

Posted

make another layer with the rs screen.

mask around the invent and chat box.

Put that layer on top of this one.

your capsule will now stay on the RS screen instead of all over.

this.

You do know he was talking about the other thing,

He talked about AAE/vegas, this was done in R12.

Posted

make another layer with the rs screen.

mask around the invent and chat box.

Put that layer on top of this one.

your capsule will now stay on the RS screen instead of all over.

this.

You do know he was talking about the other thing,

He talked about AAE/vegas, this was done in R12.

Nop, I know, You should have masked your rs screen instead of also showing inventory and shit.. so.

Posted

Wasn't the point, Just tested the dynamics colider so the shadows of the break appear like they'd be on the rs screen.

Lock this thread if anyone can.

Posted

You can lock your own topic

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