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This Bloke ****ing Feeds


Andrew

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J4 Jungle op

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last game was probably greatest lol game ive played, came back from 22-8 in 20 mins (them being at mid inhib turret) to win after a cheeky baron steal and then catching xin solo

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s4 changes

 

Minion spawn time changed to 1:00

Monster spawn time changed to 1:30

Outter tower (possibly all towers) gold distribution changed to killer 250 allies 75 each.

New jungle item gives significantly increased gold income for jungler.

Baron buff remade to increase tower killing damage by a large % and grant a out-of-combat MS boost(like ms5 boots). the old regen and ap/ad buff removed

First blood within first 4 minutes reduced reward to 240 gold.

Mid laner will gain abit from masteries change. also mid laner need to roam alot more.

Bot lane lane winner support will be a very big carry after lane phase.

 

The tower killer one sucks imo as people won't be hitting the tower, only waiting to last hit  it.

 

First blood gold reduction in 4 mins sucks. The all in lvl 2's of the rivens etc won't be as beneficial.

Edited by DeltaPapa
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s4 changes

 

Minion spawn time changed to 1:00

Monster spawn time changed to 1:30

Outter tower (possibly all towers) gold distribution changed to killer 250 allies 75 each.

New jungle item gives significantly increased gold income for jungler.

Baron buff remade to increase tower killing damage by a large % and grant a out-of-combat MS boost(like ms5 boots). the old regen and ap/ad buff removed

First blood within first 4 minutes reduced reward to 240 gold.

Mid laner will gain abit from masteries change. also mid laner need to roam alot more.

Bot lane lane winner support will be a very big carry after lane phase.

 

The tower killer one sucks imo as people won't be hitting the tower, only waiting to last hit  it.

 

First blood gold reduction in 4 mins sucks. The all in lvl 2's of the rivens etc won't be as beneficial.

 

that all sounds awesome! i like how many things are being changed, not necessarily for the better, but sometimes it's nice to have a change, you know?

i'm pretty excited about this, but annoyed that they delayed the end of season until later  <_<

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Ye same

 

Also with the baron buff. If a losing team goes to baron, they cant use it for an advantage as it won't give them anything needed =[

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Ye same

 

Also with the baron buff. If a losing team goes to baron, they cant use it for an advantage as it won't give them anything needed =[

well... they could send one person to splitpush with it.

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My mmr is so fucked right now. Went up and down from 70 to 0 lp in bronze 1 a couple times, now I get 5lp for a win, and 4 lp for a loss. Went 8-1 in my last 9 games so slowly working my way up but 5lp is pretty ridiculous.

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lol wtf how does fizz lose to a karths.

 

His kit completely counters karthus. Probably one of the few 'hard' counters around.

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lol wtf how does fizz lose to a karths.

 

His kit completely counters karthus. Probably one of the few 'hard' counters around.

in bronze there are no counter picks, only feeders.

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lol wtf how does fizz lose to a karths.

 

His kit completely counters karthus. Probably one of the few 'hard' counters around.

in bronze there are no counter picks, only feeders.

 

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s4 changes

 

Minion spawn time changed to 1:00

Monster spawn time changed to 1:30

Outter tower (possibly all towers) gold distribution changed to killer 250 allies 75 each.

New jungle item gives significantly increased gold income for jungler.

Baron buff remade to increase tower killing damage by a large % and grant a out-of-combat MS boost(like ms5 boots). the old regen and ap/ad buff removed

First blood within first 4 minutes reduced reward to 240 gold.

Mid laner will gain abit from masteries change. also mid laner need to roam alot more.

Bot lane lane winner support will be a very big carry after lane phase.

 

The tower killer one sucks imo as people won't be hitting the tower, only waiting to last hit  it.

 

First blood gold reduction in 4 mins sucks. The all in lvl 2's of the rivens etc won't be as beneficial.

 

 

wont be too hard to adapt I pretty much main jungle now so should be fun seeing how it all works out

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Support changes

 

The Issue

  • The support's way of playing in the game was not that great because of how much gold is dumped into buying wards/oracles and maybe getting 1 aura item.

  • Pink ward wars were won by whoever had the most pink wards in their bag

The Solution

  • Putting +gold elements in not just one element, but in many elements of the game. Basically what this means is that if you choose not to pick-up a certain mastery, there are still many other ways for supports to obtain a higher gold gain.

  • Global Gold is increased while lasting hitting gives less.

  • A mastery was made that gives gold every time a nearby ally last hits.

  • They are increasing the Pickpocket mastery's effectiveness for ranged AND melee by making it gold on assists instead of gold from auto-attacking.

  • Gold per 10 gives you more gold in general.

  • They're adding assist sprees that give gold based on the gap between your kills and assists

  • Scaling on support abilities will be changed (ex. Janna's AD buff will now have a scaling)

  • There will be a limit to how many wards players can have. This will spread the warding job to other roles

  • Pink wards still grant true sight, but now they are visible to everyone in the game.

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First picked zed mid. Other team last picked Kayle. Kayle rushed a zhonyas. In team fights whoever I ulted he ulted. If I attacked him he zhonyad. Bit of a pickle there.

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First picked zed mid. Other team last picked Kayle. Kayle rushed a zhonyas. In team fights whoever I ulted he ulted. If I attacked him he zhonyad. Bit of a pickle there.

outplayed.

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